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- Vibe Coding Issue #7: The age of Vibe Coding game dev has arrived
Vibe Coding Issue #7: The age of Vibe Coding game dev has arrived
Levels catalyzed an entirely new generation of game devs
Hello, happy Sunday, and welcome to my little vibe coding newsletter. As you might have noticed, (or actually, who am I kidding, why would anyone notice?) I didn’t publish an issue last week. I have decided to publish my newsletter biweekly so you will see new issues come out every other week.
I got a lot of positive feedback on my first Mega Issue, and talking to some other people who know a lot more about newsletters than me, they suggested I make it a regular thing, just under a paid tier, so I’m giving that a try.
That being said, this newsletter will always be free, just like the issue you’re reading right now. But, if you want a Mega Issue, which I’m defining as 10+ stories, the you can now join the Vibe++ tier and for the price of a latte every month, enjoy the full all Mega Issues all the time, experience. Subscribers will also have ads kicked to the curb so you can read without any distractions. Like I said, if you think that’s worth the price of a latte to you, then vibe away.
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Okay now onto the good stuff, here’s what’s been happening in the vibe coding world over the last two weeks.
Vibe Coding is having a game dev moment
It all started with Levels, a well-known online influencer and developer who launched a game, built entirely by vibe coding, and hit $1M in ARR in just 17 days.
I wrote a Medium article about the game two days ago so if you want to do a deep dive into Level’s journey, from $0 to $1M in ARR, I’ve got you covered.
As Levels shared more about his game dev journey, and the library that worked so much of the magic behind-the-scenes - Three.js, he catalyzed quite the movement. Now, my TL on X is full of people sharing their very first game, and updates their making every day. Here’s a few good examples:
It’s exciting to see so many people diving into the game dev space, I’m having a blast watching people build and evolve their games over time. And yes, this is only the beginning, I personally think that once people start vibe coding games, they’ll start to get curious about game engines, and yes - Claude 3.7 Sonnet can write scripts for popular game engines like Unity and Unreal so…

Vibe Debugging
I can still remember being a freshman in University and taking my first Computer Science class, the professor said to us on the first day - “99% of coding is debugging” and I thought - no way. Then, as I started coding I realized, yes way.
And in the world of vibe coding I think we’ve forgotten to put more focus on debugging which is where AI coding tools really shine. And just like crafting good prompts is a key part of the vibe coding puzzle, the same is true for Vibe Debugging.
Of course, not everyone likes the idea of Vibe Coding, so Vibe Debugging has also become a bit of a joke like this post on Reddit highlights:
How to get better coding results in Claude 3.7 Sonnet
I’ve been seeing more and more people posting about ways to really get the most bang for your buck out of Anthropic’s latest model. And what I’m seeing as a very common pattern is using other models before prompting Claude 3.7…here’s a good example of what I’m talking about ⬇️
I’ve seen other examples where devs follow a similar design pattern using models like ChatGPT 4.5 to generate a PRD and then feeding this PRD into Claude 3.7 Sonnet to generate the code. There are lots of ways to slice and dice this but the concept is relatively simple, yet very powerful, rather than writing a prompt yourself, what if you had a model help craft a better prompt?
Y Combinator said it - the age of vibe coding is here
The post below on X went viral as Garry from YC shared some pretty interesting data - a quarter of the Winer 2025 batch had pretty much all LLM-generated code.
And it’s safe to say this trend is only going to continue, especially given how early we are. I wouldn’t be surprised if the next YC batch had companies with north of 50% of their code generated by LLMs. It’s happening.
Windsurf released a pretty insane MCP megathread
As many of you already know, I’m a big fan of MCP, heck I wrote an entire issue dedicated to it. So I was pretty excited to see Windsurf share the most detailed thread on MCP I’ve seen yet.
If you’re just getting started with MCP, this thread is pure gold, and if you’re already using MCP, this thread will definitely still have some nuggets in it that you’ll dig.
Bolt announces Figma integration
Okay, this issue wouldn’t be complete if I didn’t share one of the biggest news stories of the last week and that’s Bolt adding Figma integration.

I started playing around with this right away and honestly, this feature is an absolute game-changer. Now I’m also no designer so I can’t make anything that looks remotely good in Figma, and that’s okay because there are soooooo many places online to get stellar Figma designs built by super talented designers.
One place I’ve been poking around is Envato, and no, they aren’t a sponsor so I have no fancy link that makes any money for me if you use them…I just think they have a pretty stellar library of Figma templates. So if you’re looking for something to start with, this feels like a pretty solid place to me.
Vibe but Verify
And I’ll end it here with this quote from Dharmesh, the founder and CTO of Hubspot, because it’s just so good.
Thanks for reading and as always, remember, keep calm and vibe on 🧘♂️
